![]() You could argue that deserters are stronger than looter or bandit, but they are literally made of up the same troops used by lords. The only difference between a looter, a bandit, and a deserter, is their name and unit type. no deserters: again, not sure what you get from having all these hostile faction running around. ![]() Not sure what you mean by denouncement quests? no political quests/denouncement quests: "no political quests" is just false, there definitely is. Lords did not conspire against each other in warband, and if anything Lord relationships (with each other) matter more now because they have friends/enemies and if you kill one, you piss off all his friends 0 political intrigue: I agree duels would be nice but I completely disagree with the rest. no lords consipiring on each others, no duels. no hitmen/billigerant drunk Someone can correct me if I'm wrong, but I don't think there were hitmen in warband? Also I'm struggling to think of any other random encounters in warband besides belligerent drunk (which I personally found very anoying) no books or trainers = makes less sense with a skill tree than it did with analog stats RtR system = It's called renown now and is a lot more meaningful than before no navel combat: I too am a bit disappointed about this, but I can virtually guarantee it will be in a DLC or modded in at some point. no man hunters: I'm really curious what you think man hunters added to the game? Your right, but personally I think it's better this way No upgrade villages: There are way more options to make upgrades than ever before with castles and towns. villages don't count as fiefs: Yes they do, they are just connected to a castle or settlment now, which arguably makes them even more important than before since how well your village is doing impacts your settlement/castle even more ![]() You can overthrow lords, raid caravans and villages, and execute nobles. just because you can't click a "Brigand" button at the beginning of the game, doesn't mean you can't play as one. no promised brigand gameplay: It's a sandbox game. randomly generated companions: Yes, it's much better to read the same dialogue over and over again? I do agree that it was cool when they had specific likes and dislikes though (they sort of still have this with the traits though) no claimants/usurpers: I know what you mean, but very much disagree that this added anything meaningful to warband, I'm glad they got rid of it No feasts or events I actually agree this would be a nice feature to add Mine as well address this too, for the sake of conversation. lots of exploit-early game is a chore/boring. lots of other content removed/discarded. no real reason to visit towns/castle/villages at all. no deeper courtships, just gamble rng, no poems. no political quests and denouncement quests. no hitmens targeting you/random encounters like the belligerent drunk. RtR system from Warband discarded, a clown could become a faction leader overnight. villages don't count as fiefs, only useless castles and town do. Originally posted by Tendies:-no feasts or events.
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